会议详细信息|11月2-3日
Blitworks:简化控制台移植的开发设置
11月2日,星期四
Development Emilio Molina CazorlaDescription: A publisher receives tons of projects, whi […]
Crytek:在季度现场活动中打造叙事凝聚力
11月2日,星期四
Development James RawlingsDescription: This session presents a structure for crea […]
EMOTION DESIGNERS: 影响力十足的 IMPACT GAMES
11月2日,星期四
Development Mathias GIMENO, Emotion DesignersDescription: More and more central to our human concern […]
Gamelab Istanbul:神经网络与A*算法在寻路中的比较
11月2日,星期四
Development Noyan CulumDescription: The pathfinding problem in game developmen […]
PANEL SANLO: 管理一家游戏公司:从弥补盲点到扩大规模
11月2日,星期四
Development , 专家座谈 Olya Caliujnaia Yann Suquet, Ikimasho Davy Chadwick, PopScreen Games Micah Katz, Aream & CoDescription: The games industry’s in a constant […]
Pikoya:在2个月内构建HTML5游戏分发平台:技术奥德赛
11月2日,星期四
Development Yuval Koren, PikoyaDescription: In this session, I will unveil the methodo […]
Saber Interactive:开放世界游戏:隐藏的问题
11月2日,星期四
Development Paulo GomesDescription:The success of many open-world games has sp […]
The 4 Winds Entertainment | IGDA:提高工作室的游戏积分
11月2日,星期四
Development Nazih FaresDescription: Game accreditation is a pain point for the […]
Thoughtfish:真实世界游戏-真实世界数据如何改善玩家体验
11月2日,星期四
Development Christina BarlebenDescription: In a competitive field like the gaming ind […]
智能:神经分析在行动:改变游戏开发
11月2日,星期四
Development Farzam Molkara Dan Riemen, BraintelligenceDescription:Game design backed by neuroanalytics can re […]
更多游戏工作室:移植很糟糕,但你可以做好准备!
11月2日,星期四
Development Matteo Manicone, More Games StudioDescription: The video game industry is constantly evol […]
育碧:英雄版侠盗精简版的叙事设计:强大的任务侠盗宫
11月2日,星期四
Development Valentina TamerDescription: As games are an interactive medium, every […]
远程控制:多动症和游戏开发——考虑神经多样性促进包容性工作环境的理论与实践
11月2日,星期四
Development Borys TrieninNeurodiversity in the workplace is not a decision that& […]