Conferences

会议详细信息|11月2-3日

Blitworks:简化控制台移植的开发设置

11月2日,星期四

Development Emilio Molina Cazorla

Description: A publisher receives tons of projects, whi […]

Crytek:在季度现场活动中打造叙事凝聚力

11月2日,星期四

Development James Rawlings

Description: This session presents a structure for crea […]

EMOTION DESIGNERS: 影响力十足的 IMPACT GAMES

11月2日,星期四

Development Mathias GIMENO, Emotion Designers

Description: More and more central to our human concern […]

Gamelab Istanbul:神经网络与A*算法在寻路中的比较

11月2日,星期四

Development Noyan Culum

Description: The pathfinding problem in game developmen […]

PANEL SANLO: 管理一家游戏公司:从弥补盲点到扩大规模

11月2日,星期四

Development , 专家座谈 Olya Caliujnaia Yann Suquet, Ikimasho Davy Chadwick, PopScreen Games Micah Katz, Aream & Co

Description:  The games industry’s in a constant […]

Pikoya:在2个月内构建HTML5游戏分发平台:技术奥德赛

11月2日,星期四

Development Yuval Koren, Pikoya

Description: In this session, I will unveil the methodo […]

Saber Interactive:开放世界游戏:隐藏的问题

11月2日,星期四

Development Paulo Gomes

Description:The success of many open-world games has sp […]

The 4 Winds Entertainment | IGDA:提高工作室的游戏积分

11月2日,星期四

Development Nazih Fares

Description: Game accreditation is a pain point for the […]

Thoughtfish:真实世界游戏-真实世界数据如何改善玩家体验

11月2日,星期四

Development Christina Barleben

Description: In a competitive field like the gaming ind […]

智能:神经分析在行动:改变游戏开发

11月2日,星期四

Development Farzam Molkara Dan Riemen, Braintelligence

Description:Game design backed by neuroanalytics can re […]

更多游戏工作室:移植很糟糕,但你可以做好准备!

11月2日,星期四

Development Matteo Manicone, More Games Studio

Description: The video game industry is constantly evol […]

育碧:英雄版侠盗精简版的叙事设计:强大的任务侠盗宫

11月2日,星期四

Development Valentina Tamer

Description: As games are an interactive medium, every […]