Emilio Molina has been developing video games professionally since 2007. He started Ninja Fever development studio in 2009, Lollipop Robot game testing company in 2015, its indie publishing division Hidden Trap, and currently works as CTO in the renowned console publishing company BlitWorks Games, involved in titles such as Spelunky 2, They Are Billions, Heroes of Hammerwatch…

Emilio Molina Cazorla sessions


Blitworks: Development setup to make easier console porting
Thursday, November 2nd

Description: A publisher receives tons of projects, which they sometimes have to discard for technical reasons, or they encounter problems during the porting process, which impacts their conversion costs (and therefore, their final profits). Knowing in advance what those typical problems are, in order to prepare the game for a smooth conversion, will result in […]