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speaker Micro More Games Studio: Porting sucks, but you can be prepared for it!
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More Games Studio: Porting sucks, but you can be prepared for it!

Date : Thursday, November 2nd - 10.30 - 11.00 >

Description: The video game industry is constantly evolving, with an increasing number of platforms emerging. To reach a wider audience, porting has become a crucial step for many video games. With practical advice and valuable lessons learned from hands-on experiences this talk aims to guide developers through the challenges of porting.
Intended audience: This session is tailored for developers venturing into the realm of porting for the first time. Ideal for both indie developers and small studios, this talk offers valuable insights. No prior experience or technical knowledge in porting is required to benefit from this presentation.
Key takeaways: Attendees will gain insights from this session, focused on practical and in-depth experiences that shed light on common pitfalls to avoid during the porting process. Through a comprehensive set of "Do's and Don'ts," developers, those new to porting, will be guided through the challenges and critical stages they might face during porting.

Speaker(s)

Matteo Manicone (More Games Studio)