Les soutiens publics à l’industrie du jeu vidéo en France

Tuesday, October 29th

À Room 4 Publishing / Business By: Lionel Prevot, Centre national du cinéma et de l'image animée (CNC) Marie-Pierre Bouvet, Ministère de l’économie et des finances - Direction Générale des Entreprises (DGE) Edouard Tunc, Institut pour le Financement du Cinéma et des Industries Culturelles (I.F.C.I.C.)

Description: TBA

Looking beyond China

Wednesday, October 30th

À Room 4 Categories: Publishing / Business By: Maarten De Koning, DDM

Description: Moderated panel with a selection of top-notch Chinese publishers, that will elaborate on their strategy for developing, publishing and investing in games beyond the Chinese market, and talk more about the current publishing landscape in China (i.e. why looking beyond China is important), update on the current ISBN approval process and how they currently […]

Next-Gen Business

Wednesday, October 30th

À Room 4 Categories: Publishing / Business By: Martijn Van Doorn, DDM Terence Mosca, Tequila Works Heikki Repo, Cornfox & Bros

Description: Moderated panel with a selection of independent developers and publishers to discuss the anticipated changes in the industry over the next year and beyond. What do new streaming technologies, emerging platforms and subscription services mean from a business perspective and how are developers and publishers adapting their business models to be future-proof. Audience: Whether […]

So Videogame ! Quittez Paris pour développer votre studio indé (in French)

Tuesday, October 29th

À Room 4 Categories: Publishing / Business By: Stéphane Natkin, CNAM Fabrice Carré, Bordeaux Games David "Blackmagic" Elahee, Headbang.club Antonin Demeilliez, Seed by Seed

Description: Quels sont les besoins des studios indépendants pour créer et surtout développer leurs jeux et leur activité ? Eléments de réponse et exemples concrets avec Fabrice Carré (Shynipix), David Elahee (Headbang Club) et Antonin Demeilliez (Seed by Seed). Au-delà des conseils et astuces pour réussir, les Speakers expliqueront comment ils ont trouvé toutes les […]