Addictive Storytelling on Mobile

Tuesday, October 29th

À Room 1 Publishing / Business By: Ryan Kaufman, Jam City

Description: We are now seeing more and more top-selling games like (Homescapes, Lily’s Garden, Episode, Choices, Harry Potter) emerge with narrative as a differentiator. But creating a great story isn’t as easy as it looks. This talk will discuss why storytelling can help acquire and keep players, and outline specific techniques for how and when […]

Consolidation (M&A) and Investment in the gaming space

Wednesday, October 30th

À Room 1 Categories: Panel , Publishing / Business By: Andrew Ponomar, Enter Capital

Description: WIll treat Mergers and Acquisitions (M&A) topic at XDS conference organized by Electronic Arts in Vancouver. Audience: Owners of independent studious, Executives of large publishers Attendee Takeaways: Consolidation and investment trends in the industry, how the market is changing when publishers are scooping independent players, what to expect in the following years. We will […]

Creating an own game genre!

Tuesday, October 29th

À Room 1 Categories: Publishing / Business By: Marvin Eschenauer, Bytro Labs GmbH

Description: The session’s subject will be the case study of Bytro, which is in the gaming industry for 10 years and grew to a multi million dollar company with 40 employees. The whole success is based on innovative products from day one without any direct competition since Bytro invented a new sub-genre to strategy games […]

European Co production: making your game happen

Thursday, October 31st

À Room 1 Categories: Publishing / Business By: Thierry Baujard, SpielFabrique UG

Description: There are more and more financing incentives available in Europe. Tax credit in France and the UK, a federal fund of 50M Euro in Germany, a tax shelter in Belgium as from 2020 and many new incentives to come at regional and national levels. The best way to access these monies is to develop […]

Games Industry POV 2019

Thursday, October 31st

À Room 1 Categories: Publishing / Business By: Joost van Dreunen, Nielsen

Description: Companies that historically have only had limited exposure to interactive entertainment have doubled down on gaming. This is causing the industry’s landscape to shift. The introduction of Google Stadia and Apple Arcade, for instance, has resulted in a widening of available platform which competes over content and audience. At the same time, consolidation has […]

Getting Triple A Treatment Without Selling Your Soul

Wednesday, October 30th

À Room 1 Categories: Publishing / Business By: Christina Seelye, Maximum Games & Modus Games

Description: Working with a publisher sometimes means giving up everything; creativity, control, revenue, and more, but it doesn’t have to. Audience: Developers who are searching for a publisher. Knowledge of the publishing process is helpful. Attendee Takeaways: How to select a publisher. What to keep an eye out for, what you need, what you don’t […]

Investing in Gaming: How do we pick

Wednesday, October 30th

À Room 1 Categories: Panel , Publishing / Business By: Mickael Bougis, Phoenix Games Patryk Hamerlak, Vivid Games Riccardo Comazzi, Tencent Guillaume Lautour, Level Up

Description: In this session, the panelists will explain how they pick investment opportunities within the few hundred to few thousands they have in backlog. Panelists will detail what is important for them, what they look for, how they look at the company but also how they look at the game. Audience: Any studio management team […]

Negotations lowball and highball like a pro

Wednesday, October 30th

À Room 1 Categories: Publishing / Business By: Patryk Hamerlak, Vivid Games

Description: “Negotiations without other options is not negotiations – it is damage control”. During this sessions you will learn practical tips and most powerful negotiations strategies and techniques. It will also answer the question: why preparation is so important and why the biggest risk of lowball is when it gest accepted by other side. As […]

Publishing paid games on mobile in 2019: Situation and new opportunities

Tuesday, October 29th

À Room 1 Categories: Publishing / Business By: Xavier Liard, Playdigious

Description: The session is about how Publishing paid games on mobile could be very strategic especially for high quality indies titles. The first part of the talk will try to address most of interrogations related to traditional publishing: What kind of games could be successful? What are the key success factors? How to run efficient […]

Self publishing your game in 2019 – what are the opportunities and challenges?

Wednesday, October 30th

À Room 1 Categories: Publishing / Business By: Attaba Rahim, Bungie Thomas Bidaux, ICO Partners Sebastien Vidal, Shiro Games

Description: TBA

Should I put my titles on a Netflix for games?

Thursday, October 31st

À Room 1 Categories: Publishing / Business By: Juan Carrillo, PlayGiga

Description: Since Google’s Stadia, Microsoft Xcloud project, Amazon and other big players announced their cloud gaming services the topic is hot. Are you thinking about bringing your games to a cloud gaming platform? Do you want to know which services are out there? Which business models or technical requirements they ask for? Is it worth […]

Volatility in the Games Industry

Tuesday, October 29th

À Room 1 Categories: Publishing / Business By: Nicola Smith, Foxnext Games

Description: Having been in the industry for many years on the inside and out, I have experienced the volatility that comes with working in studios that ‘do business as usual’ right up until the day of overnight collapse – ie: the award winning studio Telltale Games is a recent example. This session is an eye […]

Winning Strategies for Indie Game Studios

Thursday, October 31st

À Room 1 Categories: Publishing / Business By: Sebastien Borget, PIXOWL

Description: I would like to share some Winning Strategy for Indie studios (those who don’t spend millions in Marketing or Paid UA each month :p) to grow their player base and engage their players for years. At Pixowl, we are launching only 1 new game per year and we keep updating them using a ne-tuned […]