Date : 11月2日,星期四 - 11.00 - 11.30 >
Session description:
The Farming Simulator franchise is a beloved simulation title, enjoyed by millions of players around
the world. In this talk, we will be sharing insights into the production pipeline of such a unique
sandbox game, and how GIANTS Software navigates the process from pre-production to fully
released builds across all platforms. We will also delve into how a small team of 80 people is able to
bring 400+ assets into the main title, and how we build our code and assets on a daily basis to
ensure that both our internal team and external partners are supplied with the most recent builds of
the game.
Overall, this talk will provide a comprehensive look into the development and production pipeline of
the Farming Simulator franchise, showcasing the various processes and tools that we utilize to create
and deliver a successful game, and how we work with our community to bring new and innovative
features to the game.
Attendee Takeaway:
Our goal is to provide a transparent and informative look into the development process of a
successful sandbox game like Farming Simulator, so that other teams and developers can learn from
our experiences and potentially implement similar techniques in their own products. Additionally,
this talk aims to help other teams who are working on similar projects, giving them insight on how to
manage and optimize their resources, improve quality assurance and publishing process and how to
better engage with their community to create a better game.
Intended Audience:
Our intended audience for this talk includes game developers, producers, artists, and managers who
are interested in learning about the production pipeline of a successful simulation game like Farming
Simulator. The talk will not require any technical knowledge, as it will focus more on the concepts
and principles behind the development process, making it accessible to anyone interested in learning
more about game development.