The different business models to raise funds for first indie productions in the mobile, PC and console space
Publishing / Business
Date : Thursday, December 10th - 15.00 - 16.00 >
Description: You do not yet have a company but you have plenty of ideas and talent? Every endeavor starts with a pitch, a few pennies and a lot of determination! Throughout their respective track records and specialized experiences, the hosts will elaborate on the different ways for independent studios to raise funds for all major platforms.
The panel will for mobile, PC and console games highlight the focus of relevant market players and their investment triggers: segments, state of production, KPIs, transposable experiences, current market trends[…]. Presented opportunities available for young studios will revolve around the description of how to get equity or project financing deals on the three main platforms.
Thibaud Morin from level-up.com will weigh in on all elements pertaining to mobile game studios equity investments. Abrial da Costa from Don’t Nod entertainment will chime in with a third party focused prism shaped by experiences on titles such as Life is Strange or Vampyre. Francis Ingrand From Plugin Digital will comment based on an extensive industry experience in both publishing, production and distribution. Bertrand Vernizeau from Game Seer Venture Partners will moderate the panel as a private investor currently deploying capital in project financing for pc and console games.
Audience: Independent game developers, early and seed stage studios looking for insider tips on available business models to raise funds.
Attendee takeaways: Decisive advising on how to target, attract and ultimately receive investments for Mobile, PC and console games.