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speaker Micro Smart self publishing guide to kickstart your studio
Publishing / Business

Smart self publishing guide to kickstart your studio

Date : Tuesday, December 8th - 16.30 - 17.00 >

Description: In this lecture, I will share tips that I've learned in the last five years going from a solo amateur game developer to forming my own independent studio of six people.

I will talk about the importance of setting realistic goals according to your production scope and growing on each iteration. Specifically, I will talk about my personal experience of self-publishing a small indie game, "BalanCity", on PC, being particularly aware of my limitations and responsibilities that self-publishing means to a single developer, doing the right marketing which zero budget, releasing updates to keep the players engaged and having a good rapport with youtubers and streamers.

Next, I will talk about turning the modest success of Balancity, selling over 75k copies on Steam, into a leveraging tool when negotiating with possible partners, both to port the game to mobile, accessing government grants and finding funds from publishers for new projects.

I will focus on the challenge of, after securing funds from investors, growing from a single one-man-army to a six-person studio, leaving the comfort of garage development to finding a physical space, dealing with business and finance stuff, especially during hard economic times and global conjunctures such as the ongoing pandemic.

Audience: Independent game developers and small studios developing their first projects looking for insights on how to self publish their game and formalize their structure as a solid studio.

Attendee takeaways: Attendees will get an insight into what to expect when self-publishing a PC game, making the most out of the experience and capitalize that when negotiating with potential partners.

This is an online session, please register yourself by clicking here.

Speaker(s)

Fernando Cordoba (MeNic Games)