Inhouse analytics made easy for everyone
Date : Wednesday, November 1st - 15.30 - 16.00 > Room 4
Description: the talk will focus on the pros and cons of self-developed analytics tools and how one actually gets started with building and integrating them into their games with real world examples and experiences build in. It will also touch on possible starting points, setups and technologies used as well as usecases for indie devs as well as bigger companies.
Targeted public: anybody who wants to gain insight into their games numbers and has a basic understanding of analytics, servers and a bit of coding.
Takeaways: an alternative idea to signing up for a random analytics tool on the web and later having to wade through all its quirks and faults.