Building a Request For Proposals – From a game developer perspective
Date : Tuesday, October 29th - 15.00 - 15.30 > Room 2
Description: From the expression and the definition of a production need to the partner selection, a project goes through several stages that are often unclear from the vendor side.
Being applicable to any kind of production external service, this sessions aims at giving visibility on how we build Request For Proposals and what are the internal and external stakes when doing so.
Who is involved behind and around the key contact.
How we build our briefs.
How and why changes sometimes occur halfway through.
What are the major steps of every RFP.
How we get to the final choice.
Audience: This session targets mostly service providers, willing to get the point of view from the other side of the RFPs.
Attendee Takeaways: Service providers will learn about the stakes of a game development studio needing external help and hopefully how to best adapt to these.