Conference details | November 3-4

AI Trends in User Acquisition

Thursday, November 3rd

Special Talks By: Phil Shpilberg, Pixis

App publishers and UA leaders will gain insights into AI’s growing impact on performance marketing from Phil Shpilberg, founder of GameChangerSF, a leading game marketing and data science company. Phil joined Pixis, a codeless AI infrastructure company for marketing, in 2022.

Developer Pitching Session

Thursday, November 3rd

Categories: Pitch By: Developer Pitching Session

Join us during the Developer Pitch Session for Game Connection Europe 2022. Be at the connection point to find the top-notch project you’ve been seeking for by meeting young developers who are showcasing their innovative projects and funding needs.

Expanding Humankind: 14 lessons learned from 14 months of live production

Thursday, November 3rd

Categories: Special Talks By: Émilien Gorisse, Amplitude

Brace yourself for the best moment of the production: the live phase! Humankind is not our first (and hopefully, nor our last) live game, but it sure gave us interesting insights about how the community and the production team could dance together all night long. But who is leading? We will discuss 14 things I […]

Game Connection Indie Development Awards Ceremony

Thursday, November 3rd

Categories: Awards By: Game Connection Indie Development Awards Ceremony

Join us to see the winners of this year’s Game Connection Europe Indie Game Development Awards live on stage.

Hundred Days – Winemaking Simulator and its self-publishing strategy

Friday, November 4th

Categories: Investment By: Elisa Farinetti, Broken Arms Games

Description: This lecture will go through Broken Arms Games’ post-release strategy for “Hundred Days – Winemaking Simulator” in order to keep up sales numbers and make the most out of the game for a year straight. Taking care of a released product daily is making a huge impact on Broken Arms Games’ finances and we […]

Increase your chance of success through co production

Friday, November 4th

Categories: Special Talks By: Thierry Baujard, Spielfabrique UG, Germany

Co-production for the indie game studio is an interesting alternative way to build stronger games through access to skills and funding from different countries. Come and listen to the best ways to develop co-productions by joining the SpielFabrique platform supported by Creative Europe.

Lessons in designing a blockchain game

Friday, November 4th

Categories: Blockchain By: Micah Hrehovcsik, Game Architect Studio

Description: The lecture/talk would explore some game design lessons learned from designing and the development of a blockchain game. In early 2021 I was approached to be the lead game designer and project manager for a MMO game using blockchain for NFTs and a cryptocurrency. During this time I was confronted with the realities of […]

Long tail revenue in Web3 and a frustrated punk bassist’s legacy

Thursday, November 3rd

Categories: Special Talks By: Alex Rodriguez, Freeverse

This presentation focuses on the possibility for games to continue building revenue over time, rather than succumbing to a flatline reality of diminishing profits post-launch. Secondary markets offer a new forward for game developers. Add on mutability and evolution of digital assets and unlock the potential for exponential revenue growth over time. This talk will […]

Managing a creative team remotely around the world

Thursday, November 3rd

Categories: Special Talks By: Romain Piegay, Advenworks

Since 2017 – before COVID made it cool – Advenworks studio has been managing a worldwide team of senior game developers remotely. CEO Romain Piegay will present the organizations, processes & tools they implement to achieve the smooth running of game development and share remote game production tips.

METAVERSE: Quo Vadis – 2024 ! (The 5 year Content acceleration )

Thursday, November 3rd

Categories: Metaverse By: Arwed Grenzbach, Conflutainment GmbH

Description: The METAVERSE is a “big buzz” these days. Evolutionary there are four main layers that are independently in development. Their impact, both globallly and on the multi-billion macro economics within the digital ecosystems is exponential. Cryptogaming is evolving slowly with a critical perception within the gaming industry. However “virtual interactive gaming experiences and content” […]

SauRay(TM): a decisive blow to wallhacks!

Friday, November 4th

Categories: Special Talks By: Baktash Abdollah-shamshir-saz, TooMuchVoltage Software

This talk introduces SauRay(TM): a server-side hardware-raytracing anti-wallhack solution. It will cover the background leading to this solution, some other prior attempts, challenges involved, the solutions devised for those challenges, the cost of deployment and some dos and don’ts for netcode architects. Time permitting there will be a live demo as well with a tiny […]

State of the Gaming Investment Environment: How do you finance you studio in 2022? (Panel – 50Mins)

Friday, November 4th

Categories: Investment By: Micha Katz, Aream & Co Zhihao Liu, NetEase Games Stéphane Rappeneau, Hawkswell Studios Florent Simon, Play Ventures

Description: With unprecedented level of capital flowing into gaming, studios have access to a variety of solutions to finance development and growth. This panel will explore key characteristics and differences between various financial instruments such as equity capital, project finance, publishing deals and non-diluting UA financing solutions. With panelists representing venture capital, strategic investors and […]

The present and future in E-sport industry of Korea and France

Thursday, November 3rd

Categories: Special Talks By: The present and future in E-sport industry of Korea and France

13H30 – 13H35 : Introduction about KOCCA and conference speaker  13H35 – 13H55 : first speech “The present and future of game/e-sports industry in Korea” by Korea Creative Content Agency, Regional Content Promotion Department  Brief description of the presentation :  The current status of game/e-sport industry in Korea The regional game/e-sport industry promotion activities of […]

Top Trends and Best Practices from Mobile Games in 2022

Thursday, November 3rd

Categories: Investment By: Erno Kiiski, GameRefinery

Vehicle Sound Design for Farming Simulator

Friday, November 4th

Categories: Special Talks By: Kris Caprani, GIANTS Software

Kris is showcasing the audio pipeline for recording and implementing vehicles into the Farming Simulator series.   He discusses their approach to recording tractors, detailing the equipment, techniques, and conditions that are used to capture the sound of these complex machines.   Next, he demonstrates how audio recordings are edited and processed to make high-quality […]