Carl got his start in games as a 3D artist at a 3rd party developer in 1994. His career has led him down many paths including art, design, marketing, entrepreneurship and outsource management. Carl has worked at small and large companies alike from a buyer and a service provider perspective, most notably Michael Crichton’s Timeline Entertainment, Nvidia, Electronic Arts and his current role as Senior Director of External Development at Zynga. In this role, he has built a worldwide organization which facilitates all of Zynga’s external development and partner relations including game art, engineering, audio, UI/UX, co-dev, QA, localization/LQA, narrative, marketing, UA and most recently publishing. Carl is looking forward to sharing his experience to help support better xDev engagements for all.

Carl Schmidt sessions


Working with publishers on external development projects
Wednesday, October 24th

Description: Panel discussion on building and managing relationships with publisher/developer, and how to get stay competitive in an ever-congested market. The discussion will also cover how independent developers should approach pitching new concepts to publishers for funding and marketing support. Audience: Work for hire and co-dev vendors offering their services to publishers/developers, as well as independent developers […]