Etienne Fougerousse joined the videogame industry in 2009. Starting as a Game Designer in French companies like Ankama and Quantic Dream, working on various games such as Wakfu and Beyond two souls. He then chose to work in the mobile gaming development by joining Gameloft.He moved to Ubisoft Mobile in 2016, and now work at HQ as an Editorial Economic Designer. His role is to advise all development teams on systems design and monetization topics.

Etienne Fougerousse sessions

Expert Eye on Monetization's New Trends
Wednesday, November 1st

Description: In this panel dedicated to monetization in video games, experts from PC & Mobile space will discuss what are some of the key trends and challenges that game developers are facing today. Panelists will address what are the best monetization practices & business models of today and discuss what is likely to dominate in […]