Hailing from the days of feature phone games, where he was porting J2ME, BREW, and BlackBerry games to over 500 different devices, Mo has been involved with mobile games from the infancy of the industry. Mo has worked on over 100 mobile games; many of them large brands. He has coded, designed, project managed, and produced games over his broad career.

Mohammad Agha sessions

Live Ops Monetization techniques in Casual Games
Wednesday, November 1st

Description: In this talk Mohammad Agha, COO of Magmic, discusses what Magmic does for monetization and retention in Casual Games using Live Operations and Event management. This talk would cover specific Use Cases and give examples using real world games. Targeted public: anyone that wants to know about monetization and retention techniques in Casual Games […]