Sample Program Asia

  • Program Asia
    Master Class
    ZBrush Creature Design – sculpting creatures using Pixologic’s Zbrush | Zbrush角色设计- 以Pixologic’s Zbrush进行角色的Sculpting
    Scott Spencer, Creature and Character Designer at Gnomon School of Visual Effects

    Please note that if you want to have access to Master Classes, you need to purchase a Master Class Pass. Standard Pass does not give access to Master Classes. Contact our Sales Team for further information.
     
    In this course we will look at production tested methods to concept, design, and sculpt a compelling creature using ZBrush.
     

    本课程主要涉及游戏概念和设计的测试方法,以及如何使用ZBrush软件塑造具有吸引力的游戏角色。

  • Program Asia
    Master Class
    Art Direction: How to Produce Better Game Visuals | 艺术指导:如何创造出更好的游戏视觉效果
    Henry Labounta, Partner, Art Director at Microsoft Studios

    Please note that if you want to have access to Master Classes, you need to purchase a Master Class Pass. Standard Pass does not give access to Master Classes. Contact our Sales Team for further information.

     

    Attendees develop a better critical ability to understand the key visual elements of games and learn new techniques to produce better game visuals.

     

    学生将深入了解游戏视觉效果中的关键因素,学习新的提高视觉效果的技巧。

  • Program Asia
    CONFERENCE
    Socializing mobile games: The Zynga experience | 移动游戏社交化: Zynga的经验分享
    Marcelo Careaga, Senior Producer at Zynga

    Attendees will hear about the experiences that Zynga has had when moving to the mobile space. What are some of the lessons learned and the difficulties encountered.
     
    Zynga将和您分享他们进军移动领域时的经验。其中包括他们遇到的困难和学到的经验。

  • Program Asia
    CONFERENCE
    Tablets and mobile: the next generation of game development
    Lukas Codr, Senior Producer at 2K Games China

    Attendees will get an insight presentation of the challenges at stake with mobile development and how to overcome the obstacles and target the huge and lucrative but intensively competitive mobile market.

  • Program Asia
    Master Class
    Exploring Game Design Fundamentals | 挖掘游戏设计的核心
    Stone Librande, Creative Director at Electronic Arts

    Please note that if you want to have access to Master Classes, you need to purchase a Master Class Pass. Standard Pass does not give access to Master Classes. Contact our Sales Team for further information.

     

    In order to create engaging games it is essential to explore the fundamentals.

     

    创造出吸引人的游戏,挖掘游戏的根本是关键。

  • Program Asia
    Master Class
    How to Secure Your Online Game | 如何确保网络游戏安全:
    Steven Davis, CEO at IT GlobalSecure

    Please note that if you want to have access to Master Classes, you need to purchase a Master Class Pass. Standard Pass does not give access to Master Classes. Contact our Sales Team for further information.
     
    Online game developers and operators will be have a toolbox of solutions for many of the security problems that threaten their online games.
     
    目标听众:在线游戏的开发商和运营商将能获得一系列解决安全问题的方案。

  • Program Asia
    CONFERENCE
    Selected Projects Conference at Game Connection Asia | Game Connection Asia 开发者竞赛Selected Projects入围项目展示会
    All Selected Projects Developers

    Selected Projects will feature the 8 best projects selected by our Advisory Board which includes Careen Yapp (Konami), Jeremy Snook (Microsoft Studios) and Agostino Simonetta (Sony Computer Entertainment Europe).

     

    在Selected Projects 竞赛中,评委会将选出8个最终入围决赛的候选项目。评委会成员包括:Careen Yapp (Konami), Jeremy Snook (Microsoft Studios) 和 Agostino Simonetta (Sony Computer Entertainment Europe).

  • Program Asia
    CONFERENCE
    Mobile Gaming Marketing Trends | 移动互联网游戏行业市场发展趋势
    Mark Teo, Director, AdMob business, Greater China at Google

    The goal of this session is to help companies at all levels of mobile sophistication and experience to adopt the concrete mobile strategies that can help to win in mobile.
     
     
    我们的目标是帮助谷歌的客户企业建立适合各自的移动平台市场发展战略,最终实现在移动平台和其他多个平台的成功发展。

  • Program Asia
    CONFERENCE
    Global Opportunities for Social Games and Tips for Developers
    Billy Wong, VP of Publishing, Greater China at 6waves

    Billy Wong will share key insights on how it helps developers all over the world to publish their games not just on Facebook, but also on social networks in China, Japan and Korea.

     

    6Waves将与您分享他们的成功秘诀,向您介绍他们是如何帮助全世界的开发者在Facebook上和其他中、日、韩的社交网络上推出他们的游戏的。

     

  • Program Asia
    CONFERENCE
    Mobile social games : Developed in China, Operated with the world
    Wang Yong, CEO at DeNA China

    Overview of mobile game industry in China and in overseas markets.
     
    了解移动互联网游戏产业海内外的概况,

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