Please note that if you want to have access to Master Classes, you need to purchase a Master Class Pass. Standard Pass does not give access to Master Classes. Contact our Sales Team for further information.
In this course we will look at production tested methods to concept, design, and sculpt a compelling creature using ZBrush.
本课程主要涉及游戏概念和设计的测试方法,以及如何使用ZBrush软件塑造具有吸引力的游戏角色。
Please note that if you want to have access to Master Classes, you need to purchase a Master Class Pass. Standard Pass does not give access to Master Classes. Contact our Sales Team for further information.
Attendees develop a better critical ability to understand the key visual elements of games and learn new techniques to produce better game visuals.
学生将深入了解游戏视觉效果中的关键因素,学习新的提高视觉效果的技巧。
Attendees will hear about the experiences that Zynga has had when moving to the mobile space. What are some of the lessons learned and the difficulties encountered.
Zynga将和您分享他们进军移动领域时的经验。其中包括他们遇到的困难和学到的经验。
Attendees will get an insight presentation of the challenges at stake with mobile development and how to overcome the obstacles and target the huge and lucrative but intensively competitive mobile market.
Please note that if you want to have access to Master Classes, you need to purchase a Master Class Pass. Standard Pass does not give access to Master Classes. Contact our Sales Team for further information.
In order to create engaging games it is essential to explore the fundamentals.
创造出吸引人的游戏,挖掘游戏的根本是关键。
Please note that if you want to have access to Master Classes, you need to purchase a Master Class Pass. Standard Pass does not give access to Master Classes. Contact our Sales Team for further information.
Online game developers and operators will be have a toolbox of solutions for many of the security problems that threaten their online games.
目标听众:在线游戏的开发商和运营商将能获得一系列解决安全问题的方案。
Selected Projects will feature the 8 best projects selected by our Advisory Board which includes Careen Yapp (Konami), Jeremy Snook (Microsoft Studios) and Agostino Simonetta (Sony Computer Entertainment Europe).
在Selected Projects 竞赛中,评委会将选出8个最终入围决赛的候选项目。评委会成员包括:Careen Yapp (Konami), Jeremy Snook (Microsoft Studios) 和 Agostino Simonetta (Sony Computer Entertainment Europe).
The goal of this session is to help companies at all levels of mobile sophistication and experience to adopt the concrete mobile strategies that can help to win in mobile.
我们的目标是帮助谷歌的客户企业建立适合各自的移动平台市场发展战略,最终实现在移动平台和其他多个平台的成功发展。
Billy Wong will share key insights on how it helps developers all over the world to publish their games not just on Facebook, but also on social networks in China, Japan and Korea.
6Waves将与您分享他们的成功秘诀,向您介绍他们是如何帮助全世界的开发者在Facebook上和其他中、日、韩的社交网络上推出他们的游戏的。
Overview of mobile game industry in China and in overseas markets.
了解移动互联网游戏产业海内外的概况,








